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What are Cybercommunities?
Cybercommunities are defined as groups of Internet users who converge on the network to cooperatively establish ties of interactivity and achieve common goals. It is not enough to simply create a virtual platform, multiply environments or launch new interactive software to automatically involve the generation of participatory communicative processes, the formation of social networks or the promotion of sociocultural development. There are a series of individual and collective factors that are presented as fundamental primary conditions to generate processes of participation and cybercommunity development.
These essential factors include, first of all, identification with a shared virtual project, which serves as a meeting point and drives interaction and collaborative work. Secondly, interactive communication that allows encounters between individuals, thus facilitating their mutual development. Finally, participation constitutes the cornerstone for collaboration and the achievement of common objectives.
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Cyber Animators perform specific functions related to individual and collective communication, the generation of networks, the decoding of reality, taking a critical stance and community development. Cyber animators facilitate the action of communities to participate in social dialogue, generating actions of transformation and sustainable development.
Likewise, they are capable of becoming mediators in the processes of citizen awareness and active participation in the social debate that new technologies make possible, making compatible and articulating interpersonal and community interventions with the capacity for self-organization on the Internet, as well as generating processes of cooperation and solidarity. on the Internet, which become critical elements for the expression of concerns, creativity and shared knowledge.
It is a term developed by the Spanish author Mario Viché González, in his book “LA CIBERANIMACION” published in 2019, which is the result of his doctoral thesis. For the author, Cyberanimation is a sociocultural praxis of a pedagogical nature that aims to improve the quality of life of citizens through the creation of social networks and communities of solidarity in order to ensure the sustainability of human communities.
As a socio-pedagogical practice, generates its action from the problematization of social reality. The problems and concerns of daily life are shared on the Internet and objectified through interactive participation and the connection of networks. This generates new actions that, optimizing the potential of cyberspace, are projected into the daily lives of individuals and their collectivities.
The Cyberanimation
The Cyberanimator
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The praxis of an active digital citizenship is one of the objectives of cyberanimation. A citizenship based on awareness and community identity and that materializes in participation, information flows, shared analysis of reality, social debate and decision making. An active citizenship that is generated from the creation of micro-powers present in the Network for the management of narratives of distributive justice, inclusion and solidarity capable of generating attitudes and practices of otherness and authentic democratic play.
The digital citizenship practices are those aimed at creating networks collaborations, the generation of narratives of coexistence and democratization as well as those aimed at the management of micro-powers and participation in the social debate.
Cyberanimation and
Active Citizenship
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